The useful answer depends on how many regions you want to see. Three days can introduce one base. Seven days can connect two regions. Ten to fourteen days allows a wider route without making every day a transfer.
Count usable days first
Arrival and departure days are often partial days. Collecting a vehicle, airport travel or a Bass Strait sailing reduces usable time. Mark those days before assigning attractions.
A plan with seven nights may contain only five full exploring days. Keep the final night near the departure point when a long road transfer would threaten a flight or ferry.
Three days: choose one base
Use Hobart for the waterfront, museums and one nearby district, or Launceston for the city, Cataract Gorge and the Tamar Valley. A north-west trip can focus on Devonport, the coast and one inland outing.
Do not add a remote park simply because the road distance appears possible. Time at the destination matters more than completing a map loop.
Five days: one region in depth
Five days supports Hobart plus the Tasman Peninsula, Huon Valley or Bruny Island. In the north, combine Launceston with the Tamar and northern Midlands. In the north-west, add Stanley or Cradle Mountain with an overnight stay.
Use two accommodation bases at most. Repacking every morning takes time and makes weather changes harder to absorb.
Seven days: connect two regions
A week works well for Hobart and Launceston, Hobart and the East Coast, or Launceston and the north-west. Spend about three nights in each main base and keep one transfer day useful with a single planned stop.
Avoid joining every headline destination. Cradle Mountain, Freycinet, Port Arthur and Bruny Island sit in different directions and each deserves time.

Ten days: build a focused circuit
Ten days can connect the south, east and north, or the south, Midlands and north-west. Use three or four bases and avoid one-night stays where possible.
Add a flexible period for mountain weather or a slower town day. If the plan already contains several long drives, remove one region before adding more attractions.
Fourteen days: a broad introduction
Two weeks can include three or four regions with meaningful stays. It still does not cover every island, national park and peninsula. Choose a theme such as walking, history, food or coastal landscapes to guide decisions.
An island or multi-day walk changes the calculation. Bruny Island, King Island, Flinders Island and the Overland Track each require fixed transport or dedicated time.

Add time for special interests
Photographers, walkers and history researchers benefit from slower days. Families need breaks and shorter transfers. Food and wine trips require opening-day checks and a sober transport plan.
If one activity matters enough to shape the trip, book it first and place flexible days around it.
Test the itinerary
Write down each overnight base, the actual drive time and the main activity. If several days combine a long drive with a full walk or museum program, the plan is overloaded.
The strongest Tasmania trips leave room for a closed road, a wet morning or an unplanned place worth staying in. Continue with the first-time visitor guide and road-trip collection.
